Jordan Brown - Game Design Documentation Samples

Intro

Before being onboarded onto the Habit of Force team, what struck me when playing the demo was the lack of distinction between each Mech in combat. You’d expect each unit to provide the Player with different capabilities in combat, which would allow for the synthesis of diverse strategies to overcome whatever obstacle a level presents, but this was far from the truth. Others echoed this sentiment. Each Mech had different stats, such as damage, armor, and move and attack range, but they felt more or less the same in combat. With this in mind, my primary goal when I joined the Habit of Force team was to investigate and solve this issue for a demo we would present at the Made In Mass event at Pax East 2023.

Issues Identified Through Playtesting

Probable Causes of Issues Identified

Plans to Address These Issues

Actions

Prototyping and Playtesting