Jordan Brown - Game Design Documentation Samples

Mechanical Progression

As the game progresses, levels become more difficult, and the player's skill improves with experience, so should the cost to acquire upgrades using Currency and Recruitment Points. The four scaling methods I’ve identified in my research are linear, exponential, triangular, and custom formula. We must choose which of these methods to inform how our progression system changes as the player moves through Habit.

Given that the Currency players gain is directly proportional to the number of enemy Pilots they kill when on missions, we can derive our Currency values by deciding how many enemy Pilots we want the player to kill per Mech Upgrade or Pilot Training they purchase.

The amount of Recruitment Points a player gains is directly proportional to the number of enemies the player successfully brings to their side during combat using Bell's Hail ability.

I think using a Triangular function for Currency and Recruitment Points will work best. It’s a good middle ground between exponential and linear progression.

Notes

Progression Tables

Pilot Progression Costs

https://docs.google.com/spreadsheets/d/1y3TTc3ZCnx5uL_FCHr5zJZDsMXXQNZrQBHK9h26L2T8/edit?usp=sharing

Mech Progression Costs

https://docs.google.com/spreadsheets/d/1SxuJ3Pu1qYiozp1heJ4q4ACRrJA35zfxt9SwxPFNYpM/edit?usp=sharing