Seat Fighter

Character Balance and AI Configurations

Actions, Stamina, and States

Habit of Force

Gameplay Glossary

Playtesting and Analysis

Made In Mass 2023 Demo

Systems Design

Combat Balance

Mechanical Progression

Pilot And Mech Ability Types

Clarity

Mechanics Design

Defect & Hail

Critical Hits

Defend Default Action

Content Design

Ability Implementation

User Interface Design