Seat Fighter
Character Balance and AI Configurations
Actions, Stamina, and States
Habit of Force
Gameplay Glossary
Playtesting and Analysis
Made In Mass 2023 Demo
Systems Design
Combat Balance
Mechanical Progression
Pilot And Mech Ability Types
Clarity
Mechanics Design
Defect & Hail
Critical Hits
Defend Default Action
Content Design
Ability Implementation
User Interface Design